general in Indie Game Dev


Loading...Hi there, do you lile the game. Kindly check it out on google play store.
Link: https://play.google.com/store/apps/details?id=com.nicholaspeterk…
@gamejolt
@GameMakerCommunity
@CandyCrushOfficial
@PlayCoreGames ![]()
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1#Devruary Ball Rampage is performing very well, in my perspective. It has 92 downloads so far, 30 active devices, atleast 2 daily players and a rating of 4.71. These results are from my play console
I thank the Good Lord for this Blessing & you all

Loading...A little gameplay of the First Level.




🔥 Think Fast. Bounce Faster.
Smash blue blocks, avoid exploding red ones, and use green blocks to escape before you get trapped! Every second counts
#MobileGaming #IndieGame #AndroidGame #PuzzleGame #NewGame #BallRampage
#Devruary GameLoft and Kitmaker inspire me the most. Especially because of early games like DiamondRush.
Thats why i make 2d games. Please check out my game called Ball Rampage on google play. Thank you
#Devruary The worst bug I've ever dealt with was related to File IO. I had forgotten to create the file and was reading it in the next activty. The app didn't crash but file data wasn't getting saved. I checked for a day or two and figured it out
Im hiring Haxeflixel Programmer(VOLUNTARY)
#Devruary As a Ren'Py dev, the two things that could always break my games are (1) building a new feature incorrectly and (2) messing with the "screens" file too much!
I have since adopted a new game making rule: if it ain't broke, don't try to fix it.
1#Devruary If I had to name a feature that took longer for me to get working than I expected, it would be the achievement and gallery systems. Had to format them multiple ways, so I'm SO glad that they finally work!
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