show_and_tell in Indie Game

Share your creations!
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How I deal with shader compilation in Hyperslice

Hmmmm…

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Hey everyone!
I just released the first demo of my game: Bridgelands!

The demo's up on Itch.io! If you can give it a try and share some feedback, I’d really appreciate it!
Link: https://pyliot.itch.io/bridgelands-demo

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#NinjaScroller 1.61.7 BUILD 48

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20250521

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

The best improvement

I've finally added dynamic perspectives to the characters. Now you can see them from all directions, and they'll soon be walking.

#IndieDev #GameDev #PixelGame #PixelArtist #ReunionFate #HorrorGame #PixelAnimtion

I wish I had software for making this easier, it's all fine and dandy until I need to move sections of lines. Then I have to do it one by one X'D

Layout of The Underground, made up of different letters and symbols to tell the game where to place walls etc

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Unleash the swarm.

Finally Got Back! I'm starting to Pack in and Continue where i left off!
Just a question! do ya'll think using 3d model for some resources is a good idea?
What's your thoughts!

>>Day 17 of Game Dev<<

#indiedev #gamedev #devlog

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#UnderwaterDiving 1.0.8 BUILD 21

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20250520

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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The ingredients to my game:

- Creature Collecting

- Painterly backgrounds

- RPG elements

- Shape Puzzles

- Wiggly insect sprites