All Posts in Koppy

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Drew an artwork of #Kopsocks on my phone!
(Yeah I kinda intended it to make it a phone wallpaper lol)


Preview of the intro cutscene of Kopsocks! (W.I.P)
It's basically the moles underground having issues with the neighbours upstairs... Which then results on all the events that happen in-game lol
#ScreenshotSaturday (02:56, it counts now)


A preview of what the box-art of Kopsocks will look like!
It was kinda hard to make it, I had to remove some additional art just to make the logo fit in... Less is more anyways!
There's going to be more variants of the box-art, like localized box-arts.

Name change! Kumper Socks is now Koppy Kopsocks.
This name change was made for a particular reason (the same reason as why Pac-Man didn't stick to Puck-man).
The logo will be updated later.
(The 0.4.0 build with the rebrand is now avaliable!)


#ScreenshotSaturday A bunch of progress today!
Added a title screen (still W.I.P) and working on a flower themed level where I'm trying out the slope tiles (I'll still reconsider if this really fits the gameplay style.)


What's for dessert? A whole new level!
Working on a cake themed level where it already requires some platforming skills, and also where I get to test the platformer physics underwater (under chocolate milk in this case?)


#Kumper 0.3.0 is now published!
The new build is avaliable to play on the Gamejolt game page and on Itch io. (https://jackalocked.itch.io/kumper)
- Added a new playable level: Cave level!
- Added 3 new types of enemies: Birds, Bees and Moles;
- Falling stalactites!


Watch your head!
Working on a cave themed level, which it will make a huge part of the story (Yes, there's going to be a plot in this!)


#WIPWednesday Some more progress on #Kumper: 0.2.0!
Revamped the whole level and added some more features, the first level is now more focused in teaching the player the main mechanics and how the levels are usually designed in this game.