fangames in Mega Man
One stage left before the demo.
After releasing the demo, I have no plan to provide you with longer demo versions until I upload the full version due to spoilers and etc.
This was dev footage for the team to review but it looked cool so I thought I'd post it. Game time is slowed down to 10% here. (Graphics are a bit glitchy yet.) #unrealengine #gamedev #megaman
Classic style 'FX Chip' effect test in #UnrealEngine5. I don't have anything actually planned for it, I just wanted to see how it looked 🤔
🔊 ON!
Integrated Sound Effects into the Time Control system, for automatic sound pausing in #UnrealEngine5 ! Only the SFX tied to the paused Time Source gets paused! #megaman #unrealengine #gamedev
Testing physics for Megaman Day of 0 (NES Megaman)
(Part of the Megaman What if? initiative, if you want you can join to it)
Probando las fisicas para Megaman Dia de 0
(Es parte de la iniciativa de Megaman Que hubiera pasado si?, si quieren pueden unirse)