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Mega Man: The Rulers of Space
8 months ago

This was dev footage for the team to review but it looked cool so I thought I'd post it. Game time is slowed down to 10% here. (Graphics are a bit glitchy yet.) #unrealengine #gamedev #megaman




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Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.

#gamedev #unrealengine #unrealengine5 #megaman

Hit Flash, with bonus Hit Stop on charged attacks! πŸ’₯ (Also trying a new video format to help with GameJolt's apparent 30fps max video quality. Hope it comes out OK.) #UnrealEngine5 #megaman

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I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.

When Dr Wily goes HARDSTYLE

Sometimes it's just cool to put the game in slowmo and see what it looks like.

#UnrealEngine #gamedev #MegaMan (60fps video link in replies)

Rulers of Space is SO CLOSE to a stable locked 240fps 1080p on SteamDeck. I think it's a realistic performance target at this point. πŸ’ͺ

#UnrealEngine5 #gamedev #megaman #steamdeck

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πŸ”΄LIVE! Let's make more bodyparts! (For enemies to blow up into.) + Overview on how I did the Flash and Hit Stop. Weekly update starts NOW! πŸ”· https://www.twitch.tv/marcdwyz πŸ”· https://youtu.be/Wj6Z1SHu-JI