general in Roguelike and Dungeon Crawlers

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Early stage gameplay

You can see characters, weapons, and the sweet, sweet loot you get from taking down monsters

Support us on Kickstarter: https://www.kickstarter.com/projects/1585503379/gig-crawler

#GigCrawler #IndieGame #GameDev #Kickstarter #CoOpGaming #LootHunting

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A sneak peek to the magic casting and the wizard. Still a lot to work to do on the images of him and other features. But follow my game to be notified when I release a playable version soon! :)

I published a post on my blog with screenshots from my game in development, and what they are. You may like to have a look:
http://www.beautifulfantasy.art/2024/12/progress-on-my-rpg-rogue…

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I've been implementing the magic system, the visual effect of fireball, and the basics of the male wizard that shares adventures with Tamzyn, Siuol. Next is to add the visuals and logic and sounds for all the spells.

I'm making the spellcasting ui. These are just rough drafts or placeholders. It will change a lot, and as you see there are repeated bad icons. But I thought you may find it interesting. In some days you'll see the final one. The third screen is some code

I added jagged edge to the images to break the "square" feeling. I also added the logic for more features and the base screens for them, that are not yet finished. What do you think?

Now I'm going to implement the part of the wizard a bit. His name is Sioul. He's here to assist Tamzyn in her adventure. This is the screenshot of the stats scene. Sioul doesn't fight with weapons like Tamzyn, but with spells. They make a nice team.

I've added some screenshots to my game page so you can have a sneak peek. Go to my game page, these are just a few. They may change a little. Stay tuned for the alpha release!

I remade the icons and buttons of the place navigation and combat. This is already playable, but I have to add some more features before releasing an alpha build. But soon! Stay tuned! (at last after several months of work)

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Love smashing objects? πŸ‘€

In #GigCrawler, you’re free to tear the city apart as much as you want πŸ’₯

Disclaimer: those props might be your last defense against mobs, so have fun, but play smart!Β 

#Unity3D #GameDev #IndieDev #IndieGame