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So, the next implemented are the Equipment Augments, as their name says, improvements that you can add to weapons or armor, which add or add parameters to the equipment.
The quality range of the equipment will define how many improvements it can have.
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So... I finished fixing some bugs between plugins, and finally this one is displayed correctly.
From now on, when you move the mouse cursor over the icon for negative states, buffs and debuffs, a panel with information about them will be displayed.
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A simple joint combat video, more focused on seeing some things about the skills.
Conclusion: Aken and Slumi need a buff on Tp recharge or a reduction in skill cost Tp.
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Another new area finished (A mine), this time late due to errors with the light plugin... but they have already been solved.
This area has its own enemies, the most characteristic of the area would be the Kobolds (the ones in red).
Extra in Article.
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Between drastic map changes… I think the first place would be this little beach coast.
The change is very drastic, partially since it made more of a transition towards vertical, since before it was moving forward horizontally.
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The skill trees for the characters have already been implemented, in this screenshot it is Aken that has 3 own trees for each category.
Note: Anything in the game will be in English, at the moment it is in my language because it is more comfortable... XD.
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