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So, the next implemented are the Equipment Augments, as their name says, improvements that you can add to weapons or armor, which add or add parameters to the equipment.

The quality range of the equipment will define how many improvements it can have.

Starting the desert region, in this image the border of this new place .

There will be many things that I have planned, unearthing treasures, states due to weather effects, sand storms, new enemies, more dungeons... and a new companion .

New Banner on profile.

I had that artistic spark, and while I was freezing in my room... I created this work of art... XD.

With this I confirm a new region, and also... it seems that there will be a new member... Nani?

I've made progress on some things, more focused on cutting parts of the beginning of the story and reworking things... one of those is weapons.

I also tried ways to translate the project with some tools... but it was chaos in general .

Extra in Article:

So... I finished fixing some bugs between plugins, and finally this one is displayed correctly.

From now on, when you move the mouse cursor over the icon for negative states, buffs and debuffs, a panel with information about them will be displayed.

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A simple joint combat video, more focused on seeing some things about the skills.

Conclusion: Aken and Slumi need a buff on Tp recharge or a reduction in skill cost Tp.

Another new area finished (A mine), this time late due to errors with the light plugin... but they have already been solved.

This area has its own enemies, the most characteristic of the area would be the Kobolds (the ones in red).

Extra in Article.

I have started with more optional locations in the game, at the moment my favorite is an abandoned town, mainly since I implemented fog in it, although it is very little noticeable in the image .

Between drastic map changes… I think the first place would be this little beach coast.

The change is very drastic, partially since it made more of a transition towards vertical, since before it was moving forward horizontally.

The skill trees for the characters have already been implemented, in this screenshot it is Aken that has 3 own trees for each category.

Note: Anything in the game will be in English, at the moment it is in my language because it is more comfortable... XD.