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Feather Mountain's VS Screen preview

Massive and I mean MASSIVE battle UI upgrade.

Still a WIP but this is FIRE.

I've been watching a lot of FNAFB again recently and I wanted to try and make a similar + updated UI. The random space after the gauges may be strange but its for ailments etc.

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"Time doesn’t break on its own. Someone—or something—snapped it. Ice just needs to find the cracks. #TimelineHunt #MysteryUnfolds"

A new update just dropped!
It's mostly bug fixes and small balance changes

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Changing the way I work on the game to make things more efficient as all core elements/mechanics have been mostly implemented.

Working on the cutscenes, here's a sneek peek of one.

Here, have a #ScreenshotSaturday ^.^

(I'm not too late for that am I?)

https://store.steampowered.com/app/3168880/GUIDANCE/

Here’s a behind-the-scenes peak at my concept art for the Golem Lord redesign!

If you’re curious how the finished product turn out, you can find it in action when the demo comes out! Idk about you but I'm really excited ^.^

https://store.steampowered.com/app/3168880/GUIDANCE/

Many textures are being changed and now have higher quality visuals. (Note: Eventually, Mindhive: Wilds will have custom made tilesets)
(v1.5)

A new GUIDANCE demo is coming to Game Jolt and Steam before the end of the month! (next couple days)

https://store.steampowered.com/app/3168880/GUIDANCE/

#GUIDANCEmonthlyDevlog

Hello! I have really BIG news! All you have to do is read the article below!