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What do you think?

a billion thanks to fgsproduction for being the first follower!

vibribbon reference

#fnaf #horror #retro #other #arcade

(reminder: this is kind of a meme game, yet, with the description im giving, i need to remind you, this is aiming for more of a One Night At Flumpty's vibe than a mainstream FNAF game.)

All of the legends.

All of the tales.

All of the rumors.

Which ones are true?

What is the right answer?

What happened there, 23 long years ago?

And most importantly... What happened to her?

In this FNAF-like animatronic horror game, you play as Oliver Antonov, a new nightwatchman tasked with watching over the experimental arcade known as "Vibri's". And experimental it was... But the most pivotal thing in the experience was HER. A 6 foot tall, fully-functional, Vibri animatronic robot, and all of her animatronic friends!

But, as of late, she's been acting... weird.

She's hiding something...

Maybe someone.

What will you do, Oliver? Will you expose Vibri, and find her true intentions? Will you just take your money and leave? Or will you go at a different approach?

The choice is yours, Mr. Antonov.

#fnaf #fangame #pointnclick #scifi



teen
Realistic Violence
Comical Shenanigans

omg wake up yall gonna upload an office demo thing here soon

no context 2

no context

1999 Devlog Pt. 15: Attack Of The Office Builds

ok so im working on some builds for an office system/mechanic, im almost finished with my second and on the 3rd things will get real anyways have som pics of the most primitive animatronic ai ever and bongos

dammit i think I may have blew some of my time making a stupid office demo test

Office Reveal

(translation: hows this office that I made millions of years ago)

1999 Devlog Pt. 14 CONTINUED

-on the main build, meaning I will have a clear shot to finishing this game, and hopefully making it a memorable process by the time the Night 1 demo releases.

also fun fact, patmac videos on old game production keep me going

1999 Devlog Pt. 14: Allocation

In all seriousness, I actually have a bit of a plan on how to allocate my work, so, what I'll do is essentially start on the nights/office controls right now and think of mechanics, and then also working on the story/opening

1999 Devlog Pt. 13: ideacat strike bacc

yeah i guess im here again cuz boredom

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1999 be like 2 trailer