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What do you think?

Cool concept. This would be great on mobile

$10.99

The 8 Sins New Hell Order

Version: 1.0.24about 2 years ago
Writen in C++. No Java require.
Free

The 8 Sins Demo

Version: 1.0.24about 2 years ago
No java require to run. Have Fun! :)

Game Soundtrack

1 song

Main Theme
 

Turn-based horror strategy game with RPG elements where action take place in hell, player take lead one of 8 demonic factions that each of them represents one of 7 Deadly Sins (the 8th sin is Acedia​).

For long time Plains of Sins was ruled by pride Queen, but when she got killed in mystery way, each one of her ministers decide to become a new ruler and bring a New Hell Order.

Following project can be simply described as a mini-clone of Disciples serie games but I wanna focus more on strategy elements that rpg.
Inspiration for this universe are from creations of Hieronymus Bosch,  Zdzisław Beksiński and American McGee.

Also, this is Long time support project (LTS).

#strategy #horror #retro #rpg #pixelart #adult #action #2d #hell



mature
Cartoon Violence
Fantasy Violence
Realistic Bloodshed
Brief Nudity
Suggestive Themes

After a long time, I'm going back to doing devlogs:

https://youtu.be/vAa6PLrwq08

|OD| The 8 Sins New Hell Order: Indie Game Devlog #49
= Game Sites =Steamhttps://store.steampowered.com/app/1753730/The_8_Sins_New_Hell_Order/GameJolthttps://gamejolt.com/games/8sinnewhellorder/340942itch iohttp...
https://www.youtube.com/watch?v=vAa6PLrwq08

Today concept of expanding battlefield screen (also putting more character in party):

1st screen is the current version, next are concepts:

Again I am late for #screenshotsaturday

I add another useful thing, we can now take care (resurrect and healing) of the entire party with 1 click!

​It's time for #indiedevhour

​Still working on the Steam page and also soon I gonna upload a new trailer for the game, last one has 3 years! For now here are new creatures concept and some cinematic shots:​

​

I late for last #screenshotsaturday

I add the last gameplay stuff to my game.

If the player's commander will get too many items at once, near will be created chest where extra items will be stored.

Also, such chests can be found on a world map.

It's time for #screenshotsaturday

I didn't do much because I focus on marketing and updating the game site, but still working on the campaign and adding a console to the game for easy testing:

It's time for #indiedevhour

Here is some news from hell:

-working on cinematic shots;

-the concept of the 226th creature;

- improving map editor so picking objects or creating a party on the world map will be faster.

Expanding mechanics of creatures stances by adding:

- skills that allow using one of them;

- animation and icons to show what stance was used;

- knockout effect if player use right one against other (target get a penalty to stats).

It's time for #indiedevhour

In brief:

- expansion of the combat mechanism (paper, stone and shotgun)

- adding a couple of new creatures (there are 225 of them!);

- working on the campaign for demons of gluttony.

It's time for #indiedevhour

Because of the summer sale, my creepy turn-based strategy with demons of sins is available now for 3$ for 7 days, do you help me to put this game on steam?

As for the project: new creatures!