
Next up
Devlog 17: Added an aim offset and a toggleable Third Person Mode + Some changes to the mech's model and some new additions to the HUD.
Devlog 19: New Hud additions, a compass(That I just took from an older mecha project I made a while back), and the weird stripe things planes have, idk what they are, I ain't a pilot.
Devlog 18: Added a walking state, alongside terrible animations I know, some placeholder thruster effects I got off Fab, and some new additions to the UI.
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
Devlog 16: New model for the left weapon. Tinkered with the character model's positioning, and started redoing the HUD
Demiurge's Spear BETA 1.0.0 has been released.
Devlog 22: Some changes to the main menu, an empty world mode, an endless mode that I wouldn't recommend, even if you get past the weird way the enemies spawn on top of you, the performance late mission is probably gonna be hell, Beta 1.0.2 released.
Big news! @pm-studios has joined Game Jolt! They're a video game publisher who love physical gaming and do their part to keep it alive!
Welcome them to Game Jolt by giving them a follow.
Devlog 15: Upgraded the player model for the Angelos with animations, and added an working grenade system. Made some material changes, and also a slight black outline to the player.
0 comments