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Kindred Ills
Kindred Ills is a dark, loot-driven roguelite auto-battler where preparation is everything and death is permanent.
Recruit from a rotating pool of mercenaries, each with their own traits and potential. Equip them with powerful, randomly generated gear, craft builds through rare modifiers, and send them into dangerous biome runs filled with battles and treasures.
Every decision matters. Your team fights on its own, but what they fight with, and whether they survive, is entirely up to you.Â
Roguelite progression across multiple biomes with varied encounters
Deep itemisation system inspired by classic ARPGs
Auto-battler combat focused on strategy and preparation
Permadeath fallen mercenaries are gone for good
Build crafting through modifiers, sockets, and rare combinations
Constant decision-making with meaningful risk vs reward
Current State
This is an early version of the game. There is only one biome to play through, once you defeat the biome dungeon boss that is the end of the main campaign content.
You may encounter bugs, balance issues, or unfinished systems.
Feedback is welcome and helps shape development.




