Comments (3)
Grammar and glitches
https://www.dropbox.com/s/2buj617bwnmbohx/Ashes%20fixes.rar?dl=0
Thoughts
I wish i could say i like this. and had the dialog not been so retarded at times i could have. the main plot is great but the journey is torture due to the bad writing.
i had to drop this. the game is too long to put up with it until the end.
swearing does not make something good. and it gets incredibly annoying when overused....
there also could have been less meaningless battles in normal mode.
they are not fun and add nothing but more time wasted on the experience.
Overrall
This had it's good points. but i really would not recommend this.
random
it is odd that you cannot go through the front door when you fight enemies regardless.
the memory you had as Asche is shown 2 times but the area looks different. was this intentional?
the later points of the game get a bit tedious especially with how many times your characters say..."whats going on here? or
"what is this place?"
same issue during conversation about Reah with "so this makes it okay>" being said several times.
things like "what the hell" every use of fuck or fucking" and every use of shit.
really ruin the experience...it does not add anything it just sounds retarded...
or asking what elena did when she teleported someone...by this point they seriously need to stop asking retarded questions...
they know about teleportation...they know that she used it...they know it can be used...yet they still ask what it is...
i cried after elenas final battle. she was a good character.
i dropped this. i couldn't take the horrible dialog anymore....
Issues
You did a great job on the mapping
the scene where you get pushed into the hole looks odd if you interact with it from the right.
because she pushes you down and the hole is to the left.
there is too much dialog after the boss fight with the mage without being able to save.
Using the Return Teleporter after elenas battle. before leaving the room. causes the game to freeze.
"You taught me that the tree of liberty must be watered with the blood of Tyrants...tonight, the blood of tyrants will rain from the sky..."
In the year 264 AGF, a group of radical nationalists seize control of the quiet town of Limbon, taking hostages and executing the local leader. Soon, the terrorists' plans stand revealed as far bigger than anything anyone could have imagined, and the entire world teeters on the brink of chaos and destruction.
As Secret Agent Maxwell Asche, your mission, should you choose to accept it, is to infiltrate the occupied town, rescue the hostages, and neutralize the terrorists. Your familiarity with the group and their leader makes you the ideal agent for this mission. You and your allies must conquer dangerous foes, uncover hidden secrets of a forgotten world, and make sense of your own mystifying dreams if you want to save the world...
Just remember: things are never quite as they appear...
FEATURES
-Take control of four different party members, each of their own unique abilities, in FFX-like CTB battles.
-No Random Encounters, No problem! Each and every encounter in the game is hand-made and scripted for maximum challenge and enjoyment. The age of grinding and random encounters is over.
-Experience a gripping, multi-layered story set in a unique post-fantasy world that promises to challenge your expectations and assumptions as much as the gameplay challenges your wits and strategies.
-Engage with complex characters that refuse to be defined simply as good and evil - this is a world of moral ambiguity and conspiracy, where nothing is as it seems.
-Introducing Story Mode: For players less interested in the gameplay as they are in the story, or simply don't have time for an 8-10 hour RPG experience, Story Mode halves the playtime and focuses solely on the game's story, cutting almost all the encounters and combat in the game.
This game is a thematic sequel to my first completed project DUST, but knowledge of that game is not necessary to enjoy this one.
#rpg