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Comments (3)

What do you think?

I've played enough to formulate my opinion on this game.
So here we go :)

Exploration in this is really fun.

When the game lets you go in an open world, it's cool to explore different branches of the level.
Overall excellent level design, really great music and decent pixel art.

I think the biggest problems of this game are its art direction and controls.

Art direction of this game is not really a problem per se, but I feel that after playing it, the player will instantly forget what it was all about. It lacks personality, and feels a bit derivative of what is already released prior.

I feel that if you want to create something outstanding, you need to find already existing styles and aesthetics and work with them.

For example - this game has an interesting setting that brings together a classic fantasy world and adds modern, or even futuristic, inventions to it. So why not take something like Baroque and a sprinkle of something that strives to be modern like, for example, Bauhaus. And give both environments and characters attributes of these styles?

More coherent art direction might help to tell a story of your world and its characters without even using any words. I would for sure love to see a unique looking game.

Regarding controls - the game in its current state is very frustrating and unbearable to play. It's needs complete overhaul for default control scheme that doesn't hurts your hands. I'll recommend standard "arrows" and "Z, X, C" keys. But I would like to see some experiments from you.

-Best Regards, MEVKA

this is good

Game Soundtrack

3 songs

In Short:

Play as a protector of an underground, alien civilization, powered by plants that feed off darkness instead light. You must now reach the surface to retrieve your sector's stolen power source in this Non-linear Metroidvania.


The world of Blooming Darkness is one of balance between light and darkness where both coexist in peace.

However, everything changed when the fire nation attacked when a mysterious "Luman" from the surface steals the Dark Bloom! But what use would they have for dark energy? Well, let's focus on one thing at a time.

You must now collect new abilities, find many secrets, and overcome powerful foes in gameplay inspired by popular games such as Super Metroid and Hollow Knight!

vine_swing_tunnel.gif

#platformer #metroidvania #adventure #scifi #pixelart


Development of this project has been put on hold. However, I do want to come back eventually to share this world with you all, so your continued support is greatly appreciated!



all-ages
Fantasy Violence

The new Blooming Darkness title screen is now complete (minus the settings menu)!

You can also quit to the title screen from the pause menu, which is something I couldn't get to work in the old version lol.

#screenshotsaturday #metroidvania #pixelart

I really want this game to be speedrun friendly, so I added a helpful mechanic to maintain speed: bunny hopping!

This has actually been in the game for months, but I never showcased it.

#metroidvania #gamedev #pixelart #platformer #2d

I finished the first boss (minus balancing)! A playable demo is near!

#metroidvania #pixelart #madewithunity

Blooming Darkness is getting closer to becoming a proper #metroidvania!

With the addition of a way better map system, the game is almost caught up with the old version after just 5 months!

#pixelart #platformer #madewithunity

Blooming Darkness now has a dialog system! It was really fun to work on and is pretty flexible.

Also, this demonstration was done in the newly overhauled Shade Spire!

#metroidvania #pixelart #2d #madewithunity #gamedev

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I started implementing the final weapon into the game: the shield! Shielding and parrying are finished and the shield throw is being worked on. Also, the first boss isn't done yet and was just used here for testing.

#ScreenshotSaturday #Metroidvania

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It's been a while, but here's a little something for #ScreenshotSaturday!

Blooming Darkness won't just take place underground, though this will likely be closer to late game.

The parallax code is from Code Monkey.

#metroidvania #platformer #pixelart

I've started implementing the 3rd weapon of the game: the shadow vine!

It will be a hybrid of the grapple beam and the ice beam (make platforms out of enemies) from Super Metroid, but right now it can only grapple.

#pixelart #metroidvania #platformer

I made a new enemy for Blooming Darkness! This mischievous foe is disguised as a mushroom and shoots "photonic" gas (name subject to change) that follows the player.

The gas deals continuous damage and deals more as it builds up.

#pixelart #metroidvania

https://www.youtube.com/watch?v=p2QNYAwaX2E

For this #ScreenshotSaturday, I bring to you... water!

I know that water is a kind of hard to implement correctly in games, but I couldn't pass on making flooded caves!

Don't mind the missing death animation, btw.

#metroidvania #pixelart #platformer

YouTube
https://www.youtube.com/watch?v=p2QNYAwaX2E
youtube.com