Comments (3)
I've played enough to formulate my opinion on this game.
So here we go :)
Exploration in this is really fun.
When the game lets you go in an open world, it's cool to explore different branches of the level.
Overall excellent level design, really great music and decent pixel art.
I think the biggest problems of this game are its art direction and controls.
Art direction of this game is not really a problem per se, but I feel that after playing it, the player will instantly forget what it was all about. It lacks personality, and feels a bit derivative of what is already released prior.
I feel that if you want to create something outstanding, you need to find already existing styles and aesthetics and work with them.
For example - this game has an interesting setting that brings together a classic fantasy world and adds modern, or even futuristic, inventions to it. So why not take something like Baroque and a sprinkle of something that strives to be modern like, for example, Bauhaus. And give both environments and characters attributes of these styles?
More coherent art direction might help to tell a story of your world and its characters without even using any words. I would for sure love to see a unique looking game.
Regarding controls - the game in its current state is very frustrating and unbearable to play. It's needs complete overhaul for default control scheme that doesn't hurts your hands. I'll recommend standard "arrows" and "Z, X, C" keys. But I would like to see some experiments from you.
-Best Regards, MEVKA
this is good
In Short:
Play as a protector of an underground, alien civilization, powered by plants that feed off darkness instead light. You must now reach the surface to retrieve your sector's stolen power source in this Non-linear Metroidvania.
The world of Blooming Darkness is one of balance between light and darkness where both coexist in peace.
However, everything changed when the fire nation attacked when a mysterious "Luman" from the surface steals the Dark Bloom! But what use would they have for dark energy? Well, let's focus on one thing at a time.
You must now collect new abilities, find many secrets, and overcome powerful foes in gameplay inspired by popular games such as Super Metroid and Hollow Knight!
#platformer #metroidvania #adventure #scifi #pixelart
Development of this project has been put on hold. However, I do want to come back eventually to share this world with you all, so your continued support is greatly appreciated!
Fantasy Violence
This is Gloomstead, the first (maybe only) village in the game. There are no people just yet, but you'll want to speak to the Elder before heading off to the forested cave or the pipeworks area.
This is my 1st attempt at drawing a Café! In game, they'll specialize in juice that gives different effects.
I'm no artist and I don't know how well it fits my game, but what do you think?
I've been working on more abilities and mechanics. The Vine can be upgraded to work on any surface, not just hooks. And you can now "swim" through brif pools with the Void Fin upgrade.
It's been a while, but I managed to make a lot of progress and do a lot of bug fixing! With the addition of more enemy types and hidden items, I think I can call Shadow Caverns done for now.
For this #ScreenshotSaturday I bring to you, Map Markers! Indicate places you want to return to later. You can also quickly find every marker you've placed so you don't forget about that one high ledge you marked 5 hours ago.
I made a new boss that guards an essential power-up! He's armored, so you'll have to hit him in the face until he gets angry enough to charge you, revealing a weak point (you won't be relying on RNG).
Hello everyone! I've added a new platforming mechanic: Crystal Launchers (no art yet)! They'll stay active for a second or two when shot. I also added camera panning to reduce leaps of faith (second gif).
The game is now playable up to the old version's cutoff point! For now, have this new vs old comparison (2nd pic). I'm still very much a beginner, but my pixel art is getting better!