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Darkest Nights at Fazbear's Community
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What do you think?
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I bet you wont pin me

My gameplay of 5/20 mode (v1.0): https://youtu.be/qGnpa66C5Z8?si=CCzhUxO8FaM9tMPQ

not gonna lie this is my most hyped game of 2023

My gameplay of night 5, night 6 and extras (v1.0): https://youtu.be/ehZfVVfQDAM?si=gTGwJfFWWaAAj22-

I was bored so I decided to do a Fanart of DNAF

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Hope you like it!

Free

Darkest Nights at Fazbear's Classic

Version: 1.0.5over 1 year ago
The classic version of the game, bad mechanics and vague phonecalls, wait for the revamped version, The Insanity Shifts. F11 and F12 to turn on and off fullscreen respectively.
Free

DNaF Classic MFA

Version: 1.0.53 months ago
The full DNaF Classic MFA, latest version. (DO NOT LOOK AT THE DECOMPILE SCREEN)

Story:

Oh, aren't you unfortunate? Seems like you lost a bet with your friends. You think you might be let off easy, but nope, they dare you to go to Freddy's Fazbear Pizza. A long forgotten pizzeria place you and your friends used to work in. You begrudgingly take the challenge, can you survive over six nights at Fazbear's?

About:

Darkest Nights at Fazbear's is a FNaF fangame meant to capture the old charm of 2015 fangames, using spherical models and basic shapes.

Credits:

@Peripherals (me): modeling, coding, ideas, phone guy VA (2.0), everything pretty much

Freesound.org for some sound effects and ambiences

@HeisenbergusS : voice acting (v2.0)

@Bonniebro_The_Forgotten : old phone guy VA (1.0)

@JaTheGamer07 : phone guy VA (1.0)

@HeisenbergusS , @MsDrProfess0rJessica , @joquisgamer , @thatdoggocalledray , @DragonLion , @baharkolahi : beta testing (v2.0)

@HeisenbergusS , @Disamol : beta testing (v1.0)

#fangame #fnaf #horror #charm #trtf #strategy #survival #based #2015 #fivenightsatfreddysjam2015



mature
Intense Fantasy Violence
Realistic Bloodshed
Mild Language

I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak

some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away

been ages since the UI revamp and I didn't even update the gamepage screenshots so there you go :)

the next things to do in development are all the missing scripted events before I send out the next beta to testers (yes, some scary things are scripted to-

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the V1 MFA has been released, for all you unstoppable troll gamers out there :]

requirements to open: Clickteam Fusion 2.5 and its + DLC (usage of child events), Ultimate Fullscreen extension (get it in View > Extension Manager and just search the name)

beta testing has gone very well! testers have reported that the game is stressful and hard, but fun at the same time. bugs got fixed and I surprisingly had to make no balancing changes

thanks to a piece of criticism, all the menus will be going through visual revamps to be more consistent to the tone and feel of the main gameplay, here is the new menu!

gameplay screenshots added, and the header has yet again been updated to include the new characters!

poor John... they don't mess around anymore huh?

also some gameplay screenshots will be put up tomorrow when I have the time

I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good

(oh and they're also really small cuz of 2.79 being cheeky and making the res-

all the AIs are finished! don't be fooled, the game is still FAR from done, from my estimates, the game is probably only 30-35% done. just a guess though

there are a lot of things to implement still, have chomp and co. in their natural habitat