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What do you think?

kamen rider game peak, i wamma hug you, kamen rider fins are hard to find for me

Hey, your project seems very cool, are you per chance in lookout for a musician ? I'd love to offer my services !

i recommend yu watch þis intro to game feel

because in yur videos i noticed much of it is still missiŋ, even after good efforts to add it

— 2024−02−26

Akio Takeshi is a high schooler living in the futuristic country of Maken. President Irons and his four generals rule with impunity. Robot guards patrol the streets, people are forced to work long hours, and those at the top profit from it. After hearing his mother cry herself to sleep from working 15 hours a day, Akio decided to fight back. He stole the transformation technology the generals use, and turned himself into a warrior of freedom that could topple the government: Cobalt Moon.

Fight the totalitarian regime in this intense action game inspired by Kamen Rider. Survival won't be enough. If you want to win, you'll have to do it with style.

#action #scifi #adventure #beatemup #brawler #tokusatsu #kamenrider #arcade #retro



teen
Cartoon Violence
Animated Bloodshed
Mild Language
Comical Shenanigans
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A little Sneak Peek at the intro cutscene

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The game over screen. As I said before, you know it's serious when the hero de-transforms

Here's the new mission select screen! Featuring sprite Akio. His posture has not improved

"I think you've drawn enough pose sprites."
"NO."

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We got taunts! Not as many as the original unity build, but still

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DISRESPECT YOUR SURROUNDINGS

and be rewarded with items

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Showing off the new threat ranking screen. Honestly, sprite Cary Levi looks much closer to my original design for him. Goes to show I have far more experience here than in 3D modeling

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Unfortunately, it doesn't seem like Godot has a good way to sync up particles with sound effects. But if you have a sound looping at approximately the same rate, you can't really pick up the difference

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With that, the last attack is done. Now I just gotta give 'em a good death animation

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Thanks to @Shori-shita for the suggestion, I made the cannon shoot a teensy bit farther. Unfortunately, I couldn't get it much farther out than that while still hitting the player