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Comments (6)

What do you think?

Hey, man. Love your demo. Tried it, it's fantastic. Plus I saw some cool YouTubers who did gameplay videos on it like Arron Cooper and Twinsanity's Channel.

https://youtu.be/ohUNtnOeyqs?si=w-PlfX_K9EGZLc9K

https://youtu.be/H11ELy-PLYs?si=7_KefMa8GgQorNvm

CASH BANOOCA LIMPING

Just tried it and had fun! I loved Crash Landed's concept so it's very cool to see a game bring it back especially with Crash's design that is almost 1:1, I love the artstyle here and it was fun to explore, my only grip is with the camera, tried messing around with the settings but I could never get my desired result, I would want it so I don't have to wait for the camera to stop moving for me to move, it can kinda get dizzy, my blueprint for that would be Twinsanity's camera, so hopefully we can invert its controls, other than that I had lots of fun and I hope to see it advance in the future!

I have had a play. first things first. very good detail and gameplay is smooth. for an early demo i must admit this is impressive. you are one developer so you should be proud. welldone from keon

Game Soundtrack

2 songs

Our take on the cancelled Crash Landed/I am Crash Bandicoot game from 2010! A semi-open world adventure with Crash Bandicoot, explore the islands seen throughout the series, uncover some secrets of Crash's past in this retelling of Crash's origin

#CrashBandicoot
#fangame #platformer #lowpoly



all-ages
Mild Cartoon Violence
Alcohol Reference
Tobacco Reference
Comical Shenanigans

Some new foliage, just a heads up tho. There will not be this much foliage just packed into every single scene. This is strictly because I am testing how they all look and fit together

#CrashBandicoot #Fangame

Added some new foliage into the game, just a basic tree and a basic bush (using the same leaf texture). I'm hoping to push the latest sandbox update sometime soon-ish.

#CrashBandicoot #GodotEngine #Fangame

Hey everybody! I made a Twitter account (or rather repurposed an unused one) for the game. This is where i'll post more frequent updates

Link to the Twitter: https://twitter.com/ThePixlDude

#CrashBandicoot

Alright! Progress report: I've got a new update in the works, adding a shader pre-compiler to get rid of the annoying lag that happens at startup. As well as changing the camera lag to be faster, and fully customizable.

New main menu title!

Next update is going to be a very minor update, it'll be introducing fully customizable graphical settings. Also introducing FSR fully into the game, I'm just about done implementing it. I'll also be including input mapping

Made a quick hot-fix, introducing a pause menu! That I should have had already implemented, but completely forgot about. This also addresses the camera controls, there are now 4 different settings for customizing the camera feel

So I forgot a very crucial settings option for the game, mouse sensitivity and smoothing sensitivity. So the camera may be a pain in the ass to control for a lot of people, sorry bout that