Game
Crash Bandicoot: Landed
2 years ago

Next update is going to be a very minor update, it'll be introducing fully customizable graphical settings. Also introducing FSR fully into the game, I'm just about done implementing it. I'll also be including input mapping




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Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

Another preview of the game. Woods of light during the night time

Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.

May as well drop another preview

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet

Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets

I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making

Development has Re-started! Read below..

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.