Game
Crash Bandicoot: Landed
2 years ago

Made a quick hot-fix, introducing a pause menu! That I should have had already implemented, but completely forgot about. This also addresses the camera controls, there are now 4 different settings for customizing the camera feel




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Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets

I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making

I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo

Development has Re-started! Read below..

Did some work on a new area, nothing here *yet*

Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

May as well drop another preview

Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.