Game
Crash Bandicoot: Landed
10 months ago

So I forgot a very crucial settings option for the game, mouse sensitivity and smoothing sensitivity. So the camera may be a pain in the ass to control for a lot of people, sorry bout that




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Did some work on a new area, nothing here *yet*

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet

And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash

First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot

We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!

Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it