Game
Crash Bandicoot: Landed

9 months ago

Some new foliage, just a heads up tho. There will not be this much foliage just packed into every single scene. This is strictly because I am testing how they all look and fit together

#CrashBandicoot #Fangame




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We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!

Development has Re-started! Read below..

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

Did some work on a new area, nothing here *yet*

First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet