Comments (28)
This looks really good! Can't wait for the Demo.
Now that I did look through some devlogs tho, looks cool <3
I think a lot of people would like to see screenshots & gameplay before checking devlogs ><
Is Stonefall abandoned? It looks pretty interesting, would hate to see it go.
I always loved the Diablo franchise and 2 years ago I wanted to make my dreamgame in Unity3D. But I failed. And now I give it another try, now with more knowledge and patience :)
I will also work on this project as my thesis so I must stick to it for at least 1,5 years.
And as usual, I'll make videos about my progress, so I can get some feedback, and make a friendly community.
My main directions are:
randomly generated maps,
dark and gothic atmosphere,
non-linear world and story,
combining elements of Diablo, Dark Souls, and Rogue,
flexible playstyles,
also playable with friends.
I can't really talk about specifics yet because they are still undecided, and currently I am only implementing the basics of the game.
Click here for my YouTube Channel so you won't miss a thing! :)
(or here's the Grimstone Playlist)
And feel free to join our Discord Community so you can help shaping the game! :)
My diablo inspired #indie game, #Aeldun, may turn from an isometric #RPG into a top-down one! :)
The #procedural dungeons are already refactored :)
What do you think?
https://www.youtube.com/watch?v=epYbEg0o4x0
Ludum Dare made me realise how uninnovative Aeldun's combat system is, so I experimented for a week.
I came up with one that looks a bit more promising, but it’s still far from final.
https://www.youtube.com/watch?v=CYk0D-0tLnw
Last time Aeldun's procedural dungeons got some nice corridors, cycles, and many more!
In this video I'll show you what my algorithm does, step by step! :)
In my opinion corridor generating looks pretty cool :D
https://www.youtube.com/watch?v=ZNYTvtuRDSM
Aeldun's procedural dungeons now have cycles, corridors, and many more!
Next week I will work on projectiles, and improve the AI.