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procedurally generated rogue-like tactical space horror shooter with advanced environment destruction.

-reality fracturing and glitches in time and space explicitly used as a game mechanic.

a story about space travel, and the unknowable unknown.

heavily inspired by retro scifi, B-movies, and the bioshock series.

#roguelike #FPS #shooter #horror #action #generation



all-ages
Fantasy Violence
Realistic Violence

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

progress on harmony void will be slow for the next bit as the shipgen protocol has a number of its bugs ironed out, and it upgrades to a new unity version

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched