Next up
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
new procgen code testing, day 2
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
...
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
player UI is coming together.
minor progress on the new procgen code
new level design, new gameplay changes, and now a new playermodel











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