Next up
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
new level design, new gameplay changes, and now a new playermodel
new procgen code testing, day 2
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
ingame machines and gameplay build progressing.
HUD test
the UI states work now.
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