Next up
ingame machines and gameplay build progressing.
HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.
limited working code for painting planets, not all the sections work right just yet, sadly.
minor progress on the new procgen code
new level design, new gameplay changes, and now a new playermodel
player UI is coming together.
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.











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