Game
HARMONY VOID
4 years ago

progress on harmony void will be slow for the next bit as the shipgen protocol has a number of its bugs ironed out, and it upgrades to a new unity version




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HUD test

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

player UI is coming together.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

new procgen code testing, day 2

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

the UI states work now.

despite an entire backbone rewiring, we are so back.

crowdfunding this project: https://www.subscribestar.com/err-arachnica

#strategy #scifi #textadventure #rpg #4X

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.