Game
HARMONY VOID
5 years ago

progress on harmony void will be slow for the next bit as the shipgen protocol has a number of its bugs ironed out, and it upgrades to a new unity version




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HUD test

good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

minor progress on the new procgen code

new level design, new gameplay changes, and now a new playermodel

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

player UI is coming together.

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate

the UI states work now.