Game
HARMONY VOID
5 years ago

progress on harmony void will be slow for the next bit as the shipgen protocol has a number of its bugs ironed out, and it upgrades to a new unity version




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player UI is coming together.

ingame machines and gameplay build progressing.

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

new level design, new gameplay changes, and now a new playermodel

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched