Next up
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
limited working code for painting planets, not all the sections work right just yet, sadly.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
new procgen code testing, day 2
testing the mood and ambience of things as i get player control systems wired into the text frontend.
some weaknesses being addressed and features added
-games not spooky enough yet
-too one note if its the same type of ship over and over again
-out of map boundaries and can i make the level endless?
-level variety still too dry and empty
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.
minor progress on the new procgen code











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