Next up
HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.
the UI states work now.
ingame machines and gameplay build progressing.
minor progress on the new procgen code
...
testing the mood and ambience of things as i get player control systems wired into the text frontend.
player UI is coming together.
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
limited working code for painting planets, not all the sections work right just yet, sadly.
new procgen code testing, day 2
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