Game
HARMONY VOID

4 years ago

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty




0 comments

Loading...

Next up

new procgen code testing, day 2

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

new level design, new gameplay changes, and now a new playermodel

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.

minor progress on the new procgen code