Next up
testing the mood and ambience of things as i get player control systems wired into the text frontend.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
the UI states work now.
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
new procgen code testing, day 2
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
minor progress on the new procgen code
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