Next up
new level design, new gameplay changes, and now a new playermodel
player UI is coming together.
the UI states work now.
new procgen code testing, day 2
ingame machines and gameplay build progressing.
minor progress on the new procgen code
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
HUD test
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