Next up
player UI is coming together.
first item: more new enemies for the roster.
second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.
...
new procgen code testing, day 2
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
HUD test
the UI states work now.
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
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