Next up
player UI is coming together.
new procgen code testing, day 2
new level design, new gameplay changes, and now a new playermodel
the UI states work now.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
ingame machines and gameplay build progressing.











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