Next up
limited working code for painting planets, not all the sections work right just yet, sadly.
the UI states work now.
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
new level design, new gameplay changes, and now a new playermodel
new procgen code testing, day 2
ingame machines and gameplay build progressing.
HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
testing the mood and ambience of things as i get player control systems wired into the text frontend.











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