Next up
new procgen code testing, day 2
the UI states work now.
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
player UI is coming together.
HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
HUD test
first item: more new enemies for the roster.
second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.
ingame machines and gameplay build progressing.
new level design, new gameplay changes, and now a new playermodel











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