Next up
new level design, new gameplay changes, and now a new playermodel
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
testing the mood and ambience of things as i get player control systems wired into the text frontend.
first item: more new enemies for the roster.
second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.
player UI is coming together.
HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
ingame machines and gameplay build progressing.











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