Next up
ingame machines and gameplay build progressing.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
HUD test
minor progress on the new procgen code
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
the UI states work now.
new procgen code testing, day 2











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