Game
HARMONY VOID

4 years ago

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched




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some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

minor progress on the new procgen code

good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?

new procgen code testing, day 2

ingame machines and gameplay build progressing.

HUD test

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.