Next up
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.
player UI is coming together.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
new procgen code testing, day 2
new level design, new gameplay changes, and now a new playermodel
limited working code for painting planets, not all the sections work right just yet, sadly.
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