Next up
some weaknesses being addressed and features added
-games not spooky enough yet
-too one note if its the same type of ship over and over again
-out of map boundaries and can i make the level endless?
-level variety still too dry and empty
player UI is coming together.
ingame machines and gameplay build progressing.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
new level design, new gameplay changes, and now a new playermodel
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
minor progress on the new procgen code
testing the mood and ambience of things as i get player control systems wired into the text frontend.
the UI states work now.











0 comments