Game
HARMONY VOID

4 years ago

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched




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first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

the UI states work now.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

ingame machines and gameplay build progressing.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty