Next up
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
new procgen code testing, day 2
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
minor progress on the new procgen code
testing the mood and ambience of things as i get player control systems wired into the text frontend.
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
some weaknesses being addressed and features added
-games not spooky enough yet
-too one note if its the same type of ship over and over again
-out of map boundaries and can i make the level endless?
-level variety still too dry and empty
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