Next up
player UI is coming together.
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
HUD test
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
new procgen code testing, day 2
minor progress on the new procgen code
testing the mood and ambience of things as i get player control systems wired into the text frontend.
first item: more new enemies for the roster.
second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.
the UI states work now.
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
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