Next up
ingame machines and gameplay build progressing.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
player UI is coming together.
the UI states work now.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
HUD test
...
limited working code for painting planets, not all the sections work right just yet, sadly.
minor progress on the new procgen code
new level design, new gameplay changes, and now a new playermodel











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