Next up
minor progress on the new procgen code
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
ingame machines and gameplay build progressing.
HUD test
limited working code for painting planets, not all the sections work right just yet, sadly.
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
player UI is coming together.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
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