Game
HARMONY VOID

5 years ago

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched




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ingame machines and gameplay build progressing.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

player UI is coming together.

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

new level design, new gameplay changes, and now a new playermodel

HUD test

testing the mood and ambience of things as i get player control systems wired into the text frontend.

good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?

new procgen code testing, day 2