Next up
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
...
new procgen code testing, day 2
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
minor progress on the new procgen code
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
player UI is coming together.
HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.
testing the mood and ambience of things as i get player control systems wired into the text frontend.











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