Next up
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
testing the mood and ambience of things as i get player control systems wired into the text frontend.
player UI is coming together.
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
HUD test
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
minor progress on the new procgen code
new procgen code testing, day 2
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