Next up
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.
ingame machines and gameplay build progressing.
new procgen code testing, day 2
...
player UI is coming together.
the UI states work now.
testing the mood and ambience of things as i get player control systems wired into the text frontend.











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