Next up
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
testing the mood and ambience of things as i get player control systems wired into the text frontend.
new level design, new gameplay changes, and now a new playermodel
first item: more new enemies for the roster.
second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
HUD test
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
limited working code for painting planets, not all the sections work right just yet, sadly.
player UI is coming together.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.











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