views
172
likes
1

Comments

What do you think?
No comments yet.

In case you prefer Steam, check out its Steam page.

Click here for my YouTube Channel so you won't miss a thing! :)

And feel free to join our Discord Community so you can help shaping the game!

windmill-180-logo.gif
new-lands-await.png

Your goal is toĀ expand your empireĀ to as many harder and harder procedural islands as possible toĀ maximize your empireā€™s population!
You have to efficiently use the availableĀ resources,Ā tools and perks,Ā adapt to the environment, completeĀ procedural quests... otherwise you canā€™t establish a strong enough colony toĀ set sail for the next one!
Set sail, and choose wisely! Which island's perk and biome fits your playstyle and strategy the best?Ā How far will your empire reach?

town.gif
settle-down.png
  • Your first building is always a town hall, which claims some tiles around it.

  • If you reach a specific population with a town (i.e. by building houses), its territory grows, claiming even more land!

  • If your island is populated enough, you can leave for the next one!

  • But why waste those valuable resources? Build as much as you can so your empire prosper!

cards-2-gif-then-resize.gif
quest.gif
next-island.gif
be-prepared.png
  • Though every island is a clean slate, you wonā€™t start them empty-handed!

  • Every island rewards you with a perk, helping you till the very end! So choose your next island wisely, build synergy!

  • Collect various tools, special cards and save them for later! Maybe planting a forest or discovering a mine is whatā€™s going to save your colony!

  • Build structures like trading ports, which benefit your future islands as well!

  • A balanced toolkit is the key: a harmony of perks, tool cards filling the gaps and buildings on previous islands supporting your future endeavours!

bigprogression.gif
to-the-top.png

Once you canā€™t expand any further, you meet with your empireā€™s population, your final score.
Can your colonies reach the top of theĀ leaderboards? ;)

orbiting-shorter-33fps.gif
gamemodes.png
  • If you want more challenge, try theĀ time limit mode! (looking at you, speedrunners!)

  • If you want to chill, try theĀ sandbox mode!

This game offers you:

  • High replay value - Explore endless procedural islands!

  • Roguelike elements

  • Chance management

  • City building on relaxing medieval islands

  • Resource management

  • Procedural perk tree, offering you customisable playstyle

  • Master the game and climb the leaderboard!

But doesnā€™t offer you:

  • Battles

  • Complex story

  • 4X Strategy

  • Multiplayer

  • Lootboxes

  • 40 man raids

Please keep in mind that Iā€™m just a solo but passionate developer. This is not a AAA experience with hours and hours of content. I love Civilization, but HexLands is not really close to the 4X genre. What Iā€™m creating is a simple at first sight but hard to master game. And you donā€™t even have to get a second mortgage to afford it!

Please don't hesitate to contact me if you have feedback, questions, or problems with the game. Iā€™ll try my best! Oh, and let me know if you enjoyed the game, because that just makes my day! :)

HexLands is inspired by such great games like:

  • Islanders

  • Dorf Romantik

  • Sid Meierā€™s Civilization

  • and many more! (like I was listening to an endless Age of Empires soundtrack during the first month of development)

#turnbased #citybuilder #strategy #puzzle #roguelike #procedural #medieval #colony



all-ages

Weird gamedevšŸ„“

Release is far away, but UI elements are already done for not yet existing features!šŸ˜„

Thus the upcoming Steam page will already look good from day one!

Details in the video!šŸ™‚

https://youtu.be/qD7lpiHdLLM

FAKING FEATURES in my game... And YOU should too!
Join our Discord community āž¤ https://discord.gg/6hKwSaCkwaWeird #gamedev : visuals first, game logic later? Interface elements are already done for the upcom...
https://www.youtube.com/watch?v=qD7lpiHdLLM

The game has surely changed a lot! :D Here's a before-after!
I should post more regularly and I should definitely update the screenshots on the game's page!
Devlog soon at youtube.com/Tudvari, stay tuned! ;)

In case you missed it: hereā€™s my second game HexLands!

A city builder with roguelike elements, set on procedural medieval islands!

Demo soon! ^^

https://www.youtube.com/watch?v=PabKUp7Utyo

HexLands: A medieval city builder with roguelike elements!
Hereā€™s HexLands! A turn-based, city builder, strategy game with roguelike elements, set on peaceful, procedural medieval islands, ready to be settled! Expand...
https://www.youtube.com/watch?v=PabKUp7Utyo

Hereā€™s my second game: HexLands!

A city builder with roguelike elements, set on procedural medieval islands!

Demo soon! ^^

https://www.youtube.com/watch?v=PabKUp7Utyo

HexLands: A medieval city builder with roguelike elements!
Hereā€™s HexLands! A turn-based, city builder, strategy game with roguelike elements, set on peaceful, procedural medieval islands, ready to be settled! Expand...
https://www.youtube.com/watch?v=PabKUp7Utyo
Loading...

I don't think this is how you use a hoe...šŸ˜…

Here's a short teaser before I'd fully announce my new city builder, roguelike, strategy game!

(Psssst, ... follow the game and you won't miss it!šŸ˜)

I don't think this is how you use a hoe...šŸ˜…

Here's a short teaser before I'd fully announce my new city builder, roguelike, strategy game!

(Pst, subscribe and you won't miss it!šŸ˜)

https://youtube.com/shorts/ldIBGD8pW24

I've just added some screenshots to HexLands's page! :)
What do you think? If you'd like to play a city builder, strategy game with roguelike elements, don't forget to follow! :)
Cheers!

I've set up a quick GameJolt page for HexLands with some placeholder art because it's better than nothing! :)
Feel free to share the project with your friends and stay tuned because a public demo and a Steam page is soon here! :D