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Her Nightmares: Exodus, a captivating twist on the metroidvania genre that takes you deep into the haunting dreams of our protagonist, Aliceanna. Armed with a unique control mechanic, wield your cursor as your weapon and navigate a surreal, nightmarish world reminiscent of classic metroidvanias.


As you traverse the ever-evolving nightmarescape, overcome obstacles as you'll gradually unravel the enigmatic lore surrounding Aliceanna's dreams. Seek out hidden clues to piece together the narrative, adding layers of mystery.


Get ready to confront the unknown, battle nightmarish creatures, and unveil the secrets shrouded in her nightmares. Can you navigate the twisted dreamscape and decipher the truth within? The answers lie in the shadows of Aliceanna's subconscious.


MORE GAMES FROM THE SERIES:
Zero | Redacted | Project

DEVLOGS: https://www.youtube.com/@hernightmares

PATREON: https://www.patreon.com/KUNOVERSE

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#platformer #horror #survival #action #adventure #metroidvania



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Mild Language
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● Health will now be "percentage based".

● Fade transitions when revealing areas.

● FILTH debuff now works differently.

● Added "purple & blue biomes/areas"

I'm going to add more enemies for each area & other fixes before PLAYTEST 3 is ready

hmmm..

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Working on PLAYTEST 3.

A level that contains every biome/area of the game in it.
more info later when build is ready

My original plan was to have a statue of each area's "big bad" but I couldn't be bothered tbh.

I want to start build levels and not think about minor additions like that.

All statues will now be of the main character.

red, white & brown wisps/attack doesn't harm the same enemy type anymore.

I'm making more statues, each area in the game will have a statue based on the "big bad" of that specific area.