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Hyperion Reach will be a fight, exploring and trading game #action #rpg #retro #shooter #scifi



all-ages
Mild Fantasy Violence
Alcohol Reference
Drug Reference
Tobacco Reference
Mild Language
Comical Shenanigans

Basic AI almost done! Enemy ships chase you and when they too close they evade you, then they return to chasing, a simple loop that will evolve from there, depending on the enemy faction they will fly differently.

thankfully today i will finish basic enemy AI, pathing, and keep drawing a battleship class ship

The biggest problem so far will be AI, how npc ships will move, hwo they behave, when they start doing a different thing. First, it is being fun to make, Second, thank god game maker for having paths.

Progress as 06-19-2023

6 of 12 systems have been designed, a lot of fun ideas comes around as stuff is being placed. Also almost everything has been converted to GM2, only weapon on ship position and weapon projectile is left for full conversion.

Resume of the game from start point to end done, for now it will have 10 main story chapters, apart from all the secondary things that will be on the open world. I'm writing the pre story of the game in order to have even a more solid base to create stuff

While I love how clean it is and the singleton system, I cannot continue with Godot 4, I'm having problems with creating animated sprites with multiple images for a animationSprite2D created via code. I will go back to Game Maker 2 and see how it goes

While trying multiple times, I finally found my art style for making asteroids, created a bunch and I'm very happy with them.

The colors i'm using limits me but using those that are the closest to the brown color of asteroids make them look greeeat.

Setting the bases for Hyperion Reach, and most importantly, the scope.