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Hey, your game sounds awesome! I’d recommend doing the following to turn it into a bigger success on Game Jolt!

1. Post about your game, news and updates in as many communities as it makes sense! Communities like Game Dev or Arts n Crafts will get your posts in front of thousands of users! Find more communities here: https://gamejolt.com/communities.
2. Write a bio on your profile. A complete profile always looks more legitimate in the eyes of the community. This is a great place to add in your website or other social channels.
3. Post and update your followers frequently to stay on their radar! 

Looks very good, pixel art is clearly done diligentlyand i like it, you obviously did a good job on this game

Hyped for the game!!

any news about the game?

Game Soundtrack

5 songs

THE GAME IS CANCELLED.

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Nonebit is a reality that keeps all computers connected to each other and makes them be able to work properly so that every data, encryped message or binary is sent to the right place. But Nonebit isn't doing all these tasks itself. There's smart dataforms called Bits in Nonebit who does these tasks in order.

Under natural circumstances, no one can contact, access or enter Nonebit in any way. Because our reality doesn't support it. But somehow, one day, this fact is proven wrong by a high schooler.

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Karter, a lazy high schooler, was doing homework on his computer late on a stormy night. But then a lightning strikes near his house and his computer breaks down.

Annoyed and concerned, he searches his house to find something useful and ends up in his locked basement. After searching the old, dark and dusty basement, he finds a hidden door. Entering it, finds an old looking laptop. He tries to boot it up. But he passes out as he presses the power up button.

And he finds himself in the world of Nonebit. But his entrance destroys the balance in Nonebit. And to exit this world, Karter needs to fix everything that his entrance destroyed.

And a big journey through the Nonebit begins, to solve the mystery of what caused all of this.


Explore the world of Nonebit and fix the anomalies that Karter caused! Meet with Bits and learn their pasts! And maybe help them. It all depends on you, really.

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  • A story where every mystery will be answered in the end, which will keep you guessing while playing the game. Are you sure that you can trust everyone in Nonebit?

  • A damage system that increases the damage you deal as the more energy you have. The more energy you have, the more powerful you are. Sometimes the right thing is to clear your path. For the greater good. Sometimes.

  • Xbox gamepad support. (The intended way of playing the game.)

  • A dark, robotic but somehow alive atmosphere that will keep you exploring.

  • Advanced interaction with NPC's. If you wish to learn more about the secrets of Nonebit or the past of Bits. But they won't tell you anything right away, just so you know.

  • Puzzles that are related to energy flows which the player can manually redirect by absorbing the energy of some objects.

  • You can launch yourself into the space by just pressing a button.

  • Original soundtrack.

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@Misticloud - Director, developer, composer, writer and pixel artist.

@emrblgn31 - Music producer.

@Julian_L - Translator. (Spanish)


#platformer #puzzle #rpg #scifi #retro #adventure #action #strategy



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Comical Shenanigans
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Where it all began... In a dark, thunderous night. In a dark, lonely room.

I realized that I actually didn't post this showcase in the game's page. Sorry for that. Consider this as a repost.

The post:

https://gamejolt.com/p/in-nonebit-the-flow-of-the-energy-is-ever…

Oh by the way, I'll make a new showcase soon to introduce some new puzzle mechanics. Stay tuned for that!

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There's nothing reliable to lead your path in Nonebit. Other than the pure energy of Nonebit itself, ironically.

I've revamped the dialogue box! Gotta say, everything pays off when you don't rush it.

First image is the revamped one. Other is the old.

I changed the way how energy receivers works. Now they need a battery inserted to power a specific object instead of energy boxes. Also I improved their looks too!

Added the first entities to the game! (And gotta love debugging, right?)

Who cares about energy boxes when you have rechargeable batteries?

I've revamped the menu because it looked odd to me.

(First image is the new one. Second is the old.)

Puzzle design! I had to blur out the notes tho.

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New song for the Nonebit OST! "Interface" It's a chill menu song which will loop in the background.

(Headphones recommended.)

Composed by @Misticloud

Produced by @emrblgn31