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🛠 This is a solo project, developed with love and limited resources.
Please understand: there is no fixed schedule, no deadlines. I work when health, energy and life allow it – and always with care. If I need a break, I’ll simply let you know.

🤖 AI-assisted – but not AI-generated.
Some textures or base models were created with AI tools and then carefully optimized, reworked or replaced by hand. Think of it as using a hammer or brush – tools that help, but don’t replace my effort.

I’m building this game not for profit, but for passion. I want to offer something fresh to people who love mystery, storytelling and horses.
If that sounds like you – welcome to Project Atral.

Special thanks to: Cat E. - feedback giver & decision helper.

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2084 - A young man wakes up without memories as a ghost on the abandoned island Atral whose once proud buildings are now overgrown with ivy and rust. Mikhal sets out to discover the truth about the mysterious disappearance of the Durendare family, who once lived on the island. What happened to the inhabitants?

The only survivors are the feral horses, descendants of the noble breeding that was nurtured by the Durendare family. These animals hold the keys to the island's dark secrets. As Mikhal roams the ruins, he must put together the pieces of his lost memories and uncover the terrible fate of the Durendares.

Can you uncover the mysterious events and solve the riddle of the Durendare family before oblivion devours the last truth?

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Minimum hardware/system requirements:

Operating System: Windows 10 (64-bit)

CPU: Quad-Core 2,5 GHz

Memory: 8 GB RAM

GPU: NVIDIA GTX 1060 / AMD Radeon RX 580 (with 6 GB VRAM)

Drive Space: 15 GB (SSD recommended)

DirectX: Version 12

The alpha demo will run on older CPUs as well (e.g. AMD Ryzen 7 first gen or Intel Core i7-7700), but the experience may vary.

#adventure #other #horses #mystery #supernatural #atmospheric #firstperson

The first release of the project will be a closed alpha for playtesters, who will get a key. Then a closed beta follows, again for playtesters. The open beta will be playable for everyone.



mature
Nudity
Language
Comical Shenanigans

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

I have great news! Mikhal is now playable in the engine! It was a ton of work like usual, specially the animation stuff, but it works! Now up to bug fixing! There are a few bugs, but the hardest part is already done.

I have started to animate Mikhal (for now only 3 animations) and worked a bit more on the gameplay. The plot is being connected will collectibles. Each collectible wakes a memory of Mikhals past.

Fixed the collisions of the riding arena

Added collisions to the paddocks.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.