Game
Project Atral: The Riddle of Durendare
9 months ago

I've just implemented an auto run feature, because sometimes the distances between major plot locations are quite big, despite that the island is only approx. 2,1 km² small.




0 comments

Loading...

Next up

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.