Game
Project Atral: The Riddle of Durendare
6 days ago

Project Atral - FAQ

Any more questions? If yes, post a comment under this posting.


Project Atral – FAQ

Q: How much will it cost to play it?

A: Nothing. The demo will be for free.

---

Q: Is this a horse game?

A: I don't call it a game, because I can't promise you anything. For me personally, it's just a learning project for UE4. But the concept is based on a mystery-drama horse game.

---

Q: Can I donate?

A: No. Donations are neither necessary nor wanted.

---

Q: Is there an age restriction?

A: Yes. This project is targeted towards adult fans of horse games. It contains nudity, death, and other dark topics. You should be 18+ years old if you want to play the demo. I am not liable for damages caused to minors by playing it.

---

Q: Will the demo be playable for everyone?

A: The Alpha Demo will be only for supporters and playtesters. The Beta Demo will be playable for everyone.

---

Q: Can I care for a horse and ride it?

A: No. This is not an ordinary equestrian game. You can possess the horses though and play a wild horse.

---

Q: Do you only play the ghost or also the horses?

A: You mainly play the ghost, but you can temporarily possess horses to access the horses memories and trigger them.

---

Q: How do the horses’ memories work?

A: The horses carry fragments of the past. When you take control of their body, you will be able to see their minds like a landscape, and within their visual memories.

---

Q: Are there any fights or enemies?

A: No. Project Atral focuses on exploration, understanding, and unraveling the story. Some sequences can be emotionally or mystically intense. In the early development stages it plays more like a walking simulator. That might change later.

---

Q: How linear is the game really?

A: Not linear at all. You won’t get quests but hints in forms of symbols, light patterns, traces, or memories. What you uncover and when depends on your pace and curiosity.

---

Q: Will there be dialogue or voice acting?

A: Yes, there are voice lines created with AI voice synthesis. I’m not a voice actor and can’t hire any, but I wanted to add emotional depth through sound.

---

Q: How big is the game world?

A: The island is compact but rich in meaning. The main island Atral is approximately 2,1 km² in size. It feels bigger than it sounds.

---

Q: Why are there horses in a ghost mystery? Is it a horse game or not?

A: It’s not a classic horse game. The horses aren’t mounts or pets but carriers of old memories. They are part of the mystery, not your transportation.

---

Q: Can you lose the game?

A: Not in the traditional sense. There’s no Game Over, but you can get lost or confused. Project Atral rewards attention, not speed.

---

Q: Is there a save system?

A: In Alpha Version 1.4 and 1.5 there is no save system. But i'm working hard on implementing one.

---

Q: Is it scary?

A: Not horror scary. But it’s mystical, melancholic, and sometimes eerie - especially when you grasp what really happened to the Durendare family.



0 comments

Loading...

Next up

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

A few behind the scenes pictures for you, if you're curious.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.