Project Atral – FAQ
Q: How much will it cost to play it?
A: Nothing. The demo will be for free.
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Q: Is this a horse game?
A: I don't call it a game, because I can't promise you anything. For me personally, it's just a learning project for UE4. But the concept is based on a mystery-drama horse game.
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Q: Can I donate?
A: No. Donations are neither necessary nor wanted.
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Q: Is there an age restriction?
A: Yes. This project is targeted towards adult fans of horse games. It contains nudity, death, and other dark topics. You should be 18+ years old if you want to play the demo. I am not liable for damages caused to minors by playing it.
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Q: Will the demo be playable for everyone?
A: The Alpha Demo will be only for supporters and playtesters. The Beta Demo will be playable for everyone.
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Q: Can I care for a horse and ride it?
A: No. This is not an ordinary equestrian game. You can possess the horses though and play a wild horse.
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Q: Do you only play the ghost or also the horses?
A: You mainly play the ghost, but you can temporarily possess horses to access the horses memories and trigger them.
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Q: How do the horses’ memories work?
A: The horses carry fragments of the past. When you take control of their body, you will be able to see their minds like a landscape, and within their visual memories.
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Q: Are there any fights or enemies?
A: No. Project Atral focuses on exploration, understanding, and unraveling the story. Some sequences can be emotionally or mystically intense. In the early development stages it plays more like a walking simulator. That might change later.
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Q: How linear is the game really?
A: Not linear at all. You won’t get quests but hints in forms of symbols, light patterns, traces, or memories. What you uncover and when depends on your pace and curiosity.
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Q: Will there be dialogue or voice acting?
A: Yes, there are voice lines created with AI voice synthesis. I’m not a voice actor and can’t hire any, but I wanted to add emotional depth through sound.
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Q: How big is the game world?
A: The island is compact but rich in meaning. The main island Atral is approximately 2,1 km² in size. It feels bigger than it sounds.
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Q: Why are there horses in a ghost mystery? Is it a horse game or not?
A: It’s not a classic horse game. The horses aren’t mounts or pets but carriers of old memories. They are part of the mystery, not your transportation.
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Q: Can you lose the game?
A: Not in the traditional sense. There’s no Game Over, but you can get lost or confused. Project Atral rewards attention, not speed.
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Q: Is there a save system?
A: In Alpha Version 1.4 and 1.5 there is no save system. But i'm working hard on implementing one.
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Q: Is it scary?
A: Not horror scary. But it’s mystical, melancholic, and sometimes eerie - especially when you grasp what really happened to the Durendare family.
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