Game
Project Atral: The Riddle of Durendare
5 months ago

From 26th to 30th may i will have a lot to do in RL, so i won't be able to develop my project next week.




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I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

The animations are all work in progress.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.