Game
Project Atral: The Riddle of Durendare
9 months ago

The audio settings are now finally fixed and i can move on to fixing the dialogue, that went buggy, when i fixed the audio settings. After that i'll fix the graphics settings.




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Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

The animations are all work in progress.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.