Game
Project Atral: The Riddle of Durendare
6 months ago

The audio settings are now finally fixed and i can move on to fixing the dialogue, that went buggy, when i fixed the audio settings. After that i'll fix the graphics settings.




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I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

The animations are all work in progress.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.