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A small, one-manned project WIP. Primary goal is to start and finish a project that can at minimum be qualified to be called a game (I fully expect the final product to be a solid "eh").
Inspired by MMBN battle action with more focus on basic attacks and ability, rather than "ability chips" selected in a paused chip selection interface.
Currently, graphics are bare minimum and only placeholder sprites to test code (My expertise is 96% software, 2% graphics, 2% audio).
Current Game Outline/Goals: Linear Rogue-Like set of battles of randomized enemies, with a boss after a set of stages. Shop that sells consumable items. Set of abilities to choose from after defeating each boss.
Fantasy Violence