views
24
likes
2

Comments

What do you think?
No comments yet.

A small, one-manned project WIP. Primary goal is to start and finish a project that can at minimum be qualified to be called a game (I fully expect the final product to be a solid "eh").

Inspired by MMBN battle action with more focus on basic attacks and ability, rather than "ability chips" selected in a paused chip selection interface.

Currently, graphics are bare minimum and only placeholder sprites to test code (My expertise is 96% software, 2% graphics, 2% audio).

Current Game Outline/Goals: Linear Rogue-Like set of battles of randomized enemies, with a boss after a set of stages. Shop that sells consumable items. Set of abilities to choose from after defeating each boss.



teen
Fantasy Violence

5/31 - Implemented item costs, enemy attacks, Game Over; Items slot bugs fixed; HP caries over; Prototype now available for download

6/2 Goals - Implement difficult scaling, Player Abilities, More Items, More Attacks

5/30 Implemented items object (hp potion), gold values, several bugs fixed, shop and item slots functional.

5/31 Goals - Implement Enemy Attacks and Play Abilities (Highest Priority, Extremely Late), add cost to items.

5/29 - (3 days off goal) Fixed bugs, added HP Values, implemented shop item displays & continue button.

5/30 Goals - Finish implementing item shop and actual items, Implement Enemy attacks and player abilities.

5/25 - 1 Cell Above Damage Bug Fixed, Created Consumables Shop

5/26 Goals - Create an Enemy Attack (3 days late, ya bum), create abilities and make them work

5/21 - Added an enemy with simple movement, added attack function that damages a hit enemy, enemy dies when hp is 0.

5/23 Goals - Fix bug where hitting 1 cell above the enemy still damages enemy, Create enemy attacks, Create consumables/shop.

05/20 - Started on the small time project.
Created a grid for entities to stand and move around on.

Goals for 05/21 - Basic Attacking, Create an Enemy, Simple Enemy Movement