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Smitty 2Ā brings backĀ the adorable platforming adventureĀ into a brand new level! Walk, hop and sprint through the interconnected areas around Dripsdale and search for Dropple Capsules and Energy Pellets scattered throughout.

What's new in the sequel:

  • Smitty's moveset has been upgraded a little, he can now double-jump and slide down steep slopes!

  • Dialogues! Experience the story and learn the basics as you play!

  • As opposed to the first game's linear approach, areas are now connected to one another, making it a true 2D open world Metroidvania-esque experience.

  • Assists now provide unique benefits, not just for clicking buttons and taking down enemies.

In the SAGE 2024Ā demo, you'll get to experience these features first-hand:

  • Play as Smitty, now with more refined movement and physics

  • 8(?) Dropple Capsules to be opened

  • Explore the first 4 sectors (and a hidden bonus cave) of the visually-refreshed Emerald Plains and face the area's boss immediately after

  • A brand new assist, Nana to help you get across

Keyboard controls (remappable through the Options dialog)

  • Left / Right Arrow Key - Move

  • Space - Jump

  • Control - Shoot Projectiles

  • Shift (hold) - Sprint

  • Up Arrow Key - Interact (Capsules, entrances, etc.)

#platformer #cute #metroidvania #puzzle #adventure #other



all-ages
Mild Cartoon Violence
Comical Shenanigans
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Ah dangit, I forgot to update about the returning puzzle buttons from the first game here

Here's a compilation of the videos I forgot to share about it, enjoy :D

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Ah drats, forgot to post the updated moving platform video here

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Apologies for the lack of devlog updates since August, took some time for the SAGE demo and some breaks.

Anyway, have some moving platforms!

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Guess which feature made its return from the first game?

That's right, hidden secret areas! But unlike Smitty 1, they are not on plain sight this time

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Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog

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After some refinements and troubleshooting, I finally settled the dialog system straight from a blank canvas

And it works pretty flawlessly, thanks to Godot's label visibility features

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Preparing the demo for the upcoming Sonic Amateur Games Expo this September, so everything has to work properly, including the title screen!

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Update on the capsules: They now show balloon popups of occasional call for help and the required number of pellets to break them open

If you've played Smitty's Journey, the jingle that plays should sound familiar to you

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Made one of the major but optional collectibles in the game: Hostage capsules

You need 20 energy pellets to hack these and release the captured Dropple inside

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Working on the main menu took me quite a number of trial and error, but I managed to almost complete it

I also have been wanting a cut-out transition for a long while and I finally get to make one, huzzah