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What do you think?

https://youtu.be/gKVelLNI4qs enjoyed the demo but had to leave it early

Looks promising, I like the SMS style. (SMS deserves more love, imo)

I never watched the anime, but I'm gonna do that before playing this fangame, to get more familiar with the source material.

How do you download it?

INFO:

Sonic the Hedgehog Moon (or just "Sonic Moon") is, to some extent, my first Sonic fan game and is still in development.

The game is an attempt at a mini-crossover with Sailor Moon, in which characters from that universe can be summoned by Sonic and his friends as helper characters with the use of Chaos Emeralds. It takes on an 8-bit Sega Master System style and is designed to look as authentic to the system as possible (I think).


Story:

Work in Progress.


Gameplay:

Z - Jump

X - Sailor Combo move

Space - Start

Escape - Close game

R - Reset game.

E - Toggle window size.

Team up with the Sailor Guardians!

When you collect a chaos emerald, static monitors turn into "Senshi Monitors," identifiable by an image of a chaos emerald on their screen. Destroying this monitor will allow you to summon a Sailor Guardian depending on the emeralds you have!

The sailor guardians are able to kick enemies and use a special move to hurt enemies, bosses and even destroy Item Monitors. You can also perform a combo attack with them. Depending on the direction you're pressing, you can perform a different move with them which can help you reach high places, hit high speed or rocket downwards!


Playable Characters:

  • Sonic the Hedgehog

    • Spin Dash, Drop Dash, Peel Out.

  • Miles "Tails" Prowler

    • Spin Dash, Hover.

  • Knuckles the Echidna

    • Spin Dash, Glide, Climb.

  • Mighty the Armadillo

    • Spin Dash, Hammer Drop, Spike Bounce.

  • Ray the Flying Squirrel

    • Spin Dash, Glide.

  • Modern Sonic the Hedgehog

    • Spin Dash, Homing Attack, Air Dash, Peel Out.

  • Luna

    • Hop Dash, Double-Jump, Auto-claw Attack.

Super forms available when all 7 chaos emeralds have been collected! Hyper forms are planned.


Zones:

  • R1: Contrast Coast Zone

  • R2: Legacy Luminance Zone

  • R3: Ruby Ruins Zone

  • R4: Mental Mountains Zone

  • R5: Ample Aqua Zone

  • R6: Soundwave Star Zone (???)

  • R7: Final Fever Zone (Not in the demo)


Extra:

I'm not the only one to have made a Sonic X Sailor Moon crossover (unsurprisingly) so here's a shout out to some others that you may be interested in.

Sonic Moon X by RChaseStone: (RChaseStone - Hobbyist | DeviantArt)

Sonic Moon Z by Sonic Moon Z Série: (Sonic Moon Z Série - YouTube)

Sonic, Sailor Moon & Freedom Planet: Worlds Unite by MVLA KAI: (MVLA KAI - YouTube)


Credits:

Sonic - SEGA

Sailor Moon - Naoko Takeuchi and Toei

This project is unaffiliated with either company/individual.

Android porting by Creative Araya: Creative Araya (@creativearaya) - Game Jolt

W.I.P FM soundtrack by Luna Renegade: Knight Triton of Crystal Terra - YouTube

The engine was build using some resources from Creative Araya's Open SMS Engine (and I think I got the HUD font from the Sonic MAX Engine). Special credit to PixelMarioXP for the 8-bit Sonic sprites. Some temporary music were used with help from KHinsider.

#fangame #sonic #segamastersystem #crossovers #sailormoon



all-ages
Mild Cartoon Violence
Mild Fantasy Violence

These are the Sailor Senshi portraits I've drawn. Sorry it's taken a while for me to finally post them. They're aren't complete though and I'll probably touch them up later on.

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This is a video demonstrating Soundwave Star Zone's light animation that I have finally implemented, although it does unfortunately cause a pause at the beginning of the stage in order to create the tiles. I look into it.

A few more updates below:

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It's been quite a while since I've done an update. Sadly I don't have much to show, just a demonstration of the high score table and attract demo that plays after leaving the title screen idle for a few seconds.

I'll look at showing some more stuff.

Demo 3 is now available for download!

Thank you to Creative Araya for porting the game to Android devices so you can now play on the go!

Blogspot: https://sonic-sms-remake.blogspot.com/

https://www.youtube.com/watch?v=XSAAM8I0vc8
João / Creative Araya himself has uploaded a video on the upcoming Android port of the upcoming 3rd demo. Be sure to check it out to see what's to come!

Thank you Araya for porting it. It's a blast playing this on my phone!

Sonic Moon - Master System (SMS) for Android [Demo 3]
Game: https://gamejolt.com/games/sonicthehedgehogmoon/568526~New version coming soon! (60 FPS + Gamepads and more)...I'm very excited to be porting this game...
https://www.youtube.com/watch?v=XSAAM8I0vc8
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Some gameplay of Luna. I've given her a new gameplay style similar to Amy Rose, namely the non-rolling normal jump and attack. Her claw attack is automated since I the 2nd key is reserved for Senshi combo moves.

Some additional stuff:

Hello there. Hopefully later this month I will be able to release a 3rd demo. I'll describe some of the changes and demo plans in the article.

https://www.youtube.com/watch?v=c64vwPu1sHU

I've done a second beta playthrough, this time it's a full run of Time Attack (at least unless I add the special stages to the mode) with Modern Sonic, plus a demonstration of some Sailor Senshi attacks towards the end.

Sonic the Hedgehog Moon (fan game) BETA Moon Beta Playthrough Time Attack {04/07/2021}
I suppose you could say this fan game is my main priority, since I'd like to get it done for the summer. This is a playthrough as Modern Sonic in Time Attack...
https://www.youtube.com/watch?v=c64vwPu1sHU
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Extended the "Spring guidance from above" in CCZ Act 1 to allow for a smooth entrance into the secret tunnel.

CCZ Act 2 now has a new shortcut at the beginning (I'll probably have to add some goodies on the lower route) and a new secret section!