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This is an early in development 3D collectathon platformer inspired by the masters of the genre. Explore a variety free roam environments full of lots to collect. But be warned, with lots of treasure brings lots of danger. Many foes will try to stop you, and the environment may not be the kindest.

Experiment with a simple yet creative moveset, from slow precise jumps to high speed running and spinning. You can take your time or pull off some insane tricks and jumps!

You play as a 2D girl in a 3D world. And this brings benefits. You can flatten into small corners and spots a 3D being would not be able to.

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Of course, platforming is always there to explore, but sometimes you need a break. Adventurers need entertainment sometimes! Explore many sub worlds scattered throughout which may hold minigames or short bite sized challenges. For instance, ever wanted to play volleyball with a friendly crab?

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This game is a hobby project being solo developed by me (@LieutenantTeaTM ) in my spare time. It is targeting the Mac/Linux (not Windows for now) platform. It is being made because I absolutely love collectathons and I've always wanted to make my own. And I'm hoping other people enjoy this game too!

The name and branding of this game are currently placeholders.

Disclaimer: Everything showcased on this page, and everything showcased before release is subject to change.

#platformer #collectathon #3D #Unity #retro



all-ages
Mild Cartoon Violence
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Iterating on some designs for the volleyball secrets. I want to go for something weird/otherworld-y and very video game-y. I didn't really like the magenta sky and sandstone blocks. Wasn't vibing with me.

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A checkpoint system was suggested to me, so I programmed this quick checkpoint system in with a shader as well.

I genuinely don't know what to do in this corner of the map lol. I'll figure it out though.

Spending the day polishing the desert level, mostly moving positions around. I also have this giant empty space that I honestly don't know what to do with. It's one of the corners of the map.

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Rare irl video, but I got controller support working on desktop. I'm still trying to make keyboard/mouse viable, but this super cool. Gamepad support in Unity is super weird, so I'm very happy.

Important development update:

I'm really tired of dealing with web limitations, so I'm pivoting to making this a Mac/Linux game. I can't guarantee it will work on all Linux distros, but I'm targeting the Steam Deck. Maybe later I'll revisit the web port.

So, I'm redoing my entire input class, which should be trivial but it's not, mostly to add controller support. It works great in editor but fails on build. So I might end up making an extra Mac/SteamOS port to play outside of GameJolt as well. We'll see.

I am currently in a hell of bugs and jank.

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Improving the radar system, it was actually bugged before. I'm going to be doing another round of private playtests today. I made some pretty big changes. Also the darkness mechanic is gone.

I'm getting the page for my 3D collectathon up. It's about being a 2D character in a 3D world. And it's inspired by the greats of the genre. Choosing GameJolt as my host once again <3