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What do you think?

This reminds me of Encrypted

Free

Through the Thorns and Curses

Version: 0.1514.08 months ago

What if you fused a roguelike deckbuilder with a tabletop RPG? Build your deck, explore a cursed world, defeat armies of monsters, and collect treasure in this innovative mashup game. Choose your character, pick your scenario, and forge your path Through the Thorns and Curses!

Features

  • Visual Style: The game world is inspired by tabletop games and presented in the form of a shuffled deck of cards.

  • Combat System: Play any number of cards from your hand - explore and discover the best combinations.

  • Replayability: Choose a character and scenario - each playthrough offers a new game field, events, cards in combat, and ability cards.

  • Opponents: Each opponent has their own deck. Explore opponent decks and find a unique approach to each one.

  • Risk and Reward: The outcome of the battle is in your deck - add combat trophies and wounds to your hand and decide whether to move forward.

#roguelike #strategy #rpg #card #cardgame



all-ages
Mild Fantasy Violence

New enemies are in development, inspired by the word Thorns in the game's title.

They will force the player to discard cards (roots) and defend by returning damage (thorns).

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Adding more tabletop elements - moving and marking with tokens

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Added notifications over the player pawn for player/map state changes.

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Concept of new card type with "OR" property - play the card one way or another

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New dungeon encounter - one more option to remove wounds and curses from the deck

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Collected new gameplay footage this week.

And finally found (and added) a new piece of music that suits the mood of the game

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New dungeon encounter - cursed chest.

Take treasures and take the curse!

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Quite an old visualizer for the map generation.

Green - start point.

Red - end point.

Yellow - path between them (passing through each town)

From left to right difficulty increases.

Also the difficulty higher further you from the path (reward as well!)

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Combat test against 3 opponents.

But the most difficult part is opponent card animation.

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Implementing perks for the characters.

Previously added exploration abilities now part of Pathfinder character.

Demo updated!

#screenshotsaturday