Here's what the Christmas update is:
It's another "demo" where you just explore, collect items and that's it. I don't want to reveal any story, but I'd like to showcase through playable demos what's been fixed bug wise, and whats been added.
Here's what it isn't:
It is not a complete game, it will have bugs. It won't have any story or objectives, it's simply a sandbox for you to run around and collect stuff.
A little teaser video for the Christmas update:
https://www.youtube.com/watch?v=n2bxVs_v8yg
Next up
Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making
May as well drop another preview
Not Dead Yet!
I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets
Another preview of the game. Woods of light during the night time
Did some work on a new area, nothing here *yet*












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