Here's what the Christmas update is:
It's another "demo" where you just explore, collect items and that's it. I don't want to reveal any story, but I'd like to showcase through playable demos what's been fixed bug wise, and whats been added.
Here's what it isn't:
It is not a complete game, it will have bugs. It won't have any story or objectives, it's simply a sandbox for you to run around and collect stuff.
A little teaser video for the Christmas update:
https://www.youtube.com/watch?v=n2bxVs_v8yg
Next up
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot
Did some work on a new area, nothing here *yet*
Development has Re-started! Read below..
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it
Update to that grass shader, made it look a little better (in my opinion). It also can be disabled in settings, for performance reasons and if you just don't want it since it really only adds detail and has no bearing on the art style
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