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Working on more material features for Sprites in Unreal Engine 5. The ability to have a solid Color Overlay (will be important for 'flashing' on damage taken), and a global Sprite color multiplier. #gamedev #unrealengine
There was another flood here. My wife and I are fine this time, but many others were hit... It's awful to see places you know under water like this.
Project Update for Mega Man the Rulers of Space - then - checking out the excellent Color Mod for Mega Man 4 (GameBoy) by MarcMax (not me, the other Marc)!
π΄ https://youtu.be/ADt0Oo_FCs0 π΄ https://www.twitch.tv/marcdwyz
Hit Flash, with bonus Hit Stop on charged attacks! π₯ (Also trying a new video format to help with GameJolt's apparent 30fps max video quality. Hope it comes out OK.) #UnrealEngine5 #megaman
For my birthday yesterday my wife got me a Sonic cake π€£
She's the best!
In-Game music! What I found out about Meta Sounds in #UnrealEngine5 #gamedev
π https://youtu.be/p0iZ9mZ-qKY
(Twitch is down for some reason, sorry!)
I'm playing Simon's Quest with my wife. It's one of her favorites.
Bless whoever made the Map and retranslation mod for it.
π΄LIVE! Let's make more bodyparts! (For enemies to blow up into.) + Overview on how I did the Flash and Hit Stop. Weekly update starts NOW! π· https://www.twitch.tv/marcdwyz π· https://youtu.be/Wj6Z1SHu-JI
I've been trying out Linux (Ubuntu), instead of Windows, this weekend. It has been working very well, and it is so much better and faster than Windows! Unreal Engine Editor works SO MUCH SMOOTHER on Linux too!
It's my birthday! But the present is for all of you.
Enemy objects now explode into parts, similar to some other Mega Man titles.
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