Loading...
209
Game
Mega Man: The Rulers of Space
11 months ago

If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.

I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.




1 comment

Loading...

Next up

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine

Kirby and Nibbler get along, when Kirby isn't in goblin mode.

FUNDRAISER LIVESTREAM #SaveJim

Kirby has grown up so much since he got here!

When Dr Wily goes HARDSTYLE

This Linux tool Dev Toolbox is really handy! Has all sorts of convenient converters, encoders, image format changer, colorblind preview, color utiities, etc.

Found this in the closet, it has to be my wife's lmao. I need another desk mat so this will do for now I guess 🤣

I DEMAND another Mega Man Show!

I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.

I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.