Game
Voxel Fight (OLD)

6 years ago

Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.




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No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

The new artwork in action

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

What do you think of the water dragon?

Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.

A quick clip of the world scoreboard in action.

patched new version with keyboard controls

Update coming soon!

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.