Game
Voxel Fight (OLD)

6 years ago

Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.




0 comments

Loading...

Next up

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

Check it out!

Some updates for Voxel Fight, check it out!

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!

What do you think of the water dragon?

New characters and intro sequence

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

The new artwork in action