Game
Rock Beyond Time
4 years ago

About the upcoming expansion- coming this week, hopefully


First off, why am I doing an expansion?

  • ...because I felt that the game, good as it was, hadn't reached its full potential. There were a lot of mechanics in this game, and I didn't use them all. This included making a dungeon that used keys, a quest that seriously used the time travel mechanic for the gameplay, utilizing certain rings in specific ways, and a bonus boss.

So, what's in the expansion?

  • An NPC looking for someone generous to help you plant... something. You'll have to complete the Flour sidequest before you can help them.

  • A bunch of places to plant... something.

  • A new dungeon with new puzzles, a couple of new monsters, some keys, and where you can actually travel through time inside.

  • A new boss fight. (No Stat boost for it, though. I have to keep the game balanced.)

  • Bug fixes, because I kept noticing them as I kept working on this.

  • A convenient surprise for players who try to beat this in a single run without reloading the save file. (...though with any luck, the game shouldn't crash by that time.)

When is the expansion coming?

  • Before the 27th. There's a Splatfest coming up, and I don't wanna miss it. ...assuming nothing goes wrong.

What is NOT in this expansion that I would've liked to be in this game?

  • A higher-quality soundtrack with vocal lyrics

  • A reward/punishment for min-maxing

  • Sega CD-quality animation sequences

  • A roguelike mode

  • A translation into other languages

  • Sound effects that won't land me in copyright trouble if I decide to sell this game.

That being said, the features mentioned above (besides the min-maxing bit) seem like things I want to do if I want to make a special retail version of the game. ...except maybe the translation. That's something to do whenever I can, with the upcoming build I'll have. I don't want to make people pay a premium just so people can play this in Brazilian Portugese. What I really need is a chart on how to insert actual foreign, non-Roman-based characters into my text, and Game Maker's help docs ain't helpin'.



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I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

Whoooooa, we're halfway there!

...in terms of cutscenes.

Resistance is futile.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.