First off, why am I doing an expansion?
...because I felt that the game, good as it was, hadn't reached its full potential. There were a lot of mechanics in this game, and I didn't use them all. This included making a dungeon that used keys, a quest that seriously used the time travel mechanic for the gameplay, utilizing certain rings in specific ways, and a bonus boss.
So, what's in the expansion?
An NPC looking for someone generous to help you plant... something. You'll have to complete the Flour sidequest before you can help them.
A bunch of places to plant... something.
A new dungeon with new puzzles, a couple of new monsters, some keys, and where you can actually travel through time inside.
A new boss fight. (No Stat boost for it, though. I have to keep the game balanced.)
Bug fixes, because I kept noticing them as I kept working on this.
A convenient surprise for players who try to beat this in a single run without reloading the save file. (...though with any luck, the game shouldn't crash by that time.)
When is the expansion coming?
Before the 27th. There's a Splatfest coming up, and I don't wanna miss it. ...assuming nothing goes wrong.
What is NOT in this expansion that I would've liked to be in this game?
A higher-quality soundtrack with vocal lyrics
A reward/punishment for min-maxing
Sega CD-quality animation sequences
A roguelike mode
A translation into other languages
Sound effects that won't land me in copyright trouble if I decide to sell this game.
That being said, the features mentioned above (besides the min-maxing bit) seem like things I want to do if I want to make a special retail version of the game. ...except maybe the translation. That's something to do whenever I can, with the upcoming build I'll have. I don't want to make people pay a premium just so people can play this in Brazilian Portugese. What I really need is a chart on how to insert actual foreign, non-Roman-based characters into my text, and Game Maker's help docs ain't helpin'.
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