Game
Rock Beyond Time
2 years ago

About the upcoming expansion- coming this week, hopefully


First off, why am I doing an expansion?

  • ...because I felt that the game, good as it was, hadn't reached its full potential. There were a lot of mechanics in this game, and I didn't use them all. This included making a dungeon that used keys, a quest that seriously used the time travel mechanic for the gameplay, utilizing certain rings in specific ways, and a bonus boss.

So, what's in the expansion?

  • An NPC looking for someone generous to help you plant... something. You'll have to complete the Flour sidequest before you can help them.

  • A bunch of places to plant... something.

  • A new dungeon with new puzzles, a couple of new monsters, some keys, and where you can actually travel through time inside.

  • A new boss fight. (No Stat boost for it, though. I have to keep the game balanced.)

  • Bug fixes, because I kept noticing them as I kept working on this.

  • A convenient surprise for players who try to beat this in a single run without reloading the save file. (...though with any luck, the game shouldn't crash by that time.)

When is the expansion coming?

  • Before the 27th. There's a Splatfest coming up, and I don't wanna miss it. ...assuming nothing goes wrong.

What is NOT in this expansion that I would've liked to be in this game?

  • A higher-quality soundtrack with vocal lyrics

  • A reward/punishment for min-maxing

  • Sega CD-quality animation sequences

  • A roguelike mode

  • A translation into other languages

  • Sound effects that won't land me in copyright trouble if I decide to sell this game.

That being said, the features mentioned above (besides the min-maxing bit) seem like things I want to do if I want to make a special retail version of the game. ...except maybe the translation. That's something to do whenever I can, with the upcoming build I'll have. I don't want to make people pay a premium just so people can play this in Brazilian Portugese. What I really need is a chart on how to insert actual foreign, non-Roman-based characters into my text, and Game Maker's help docs ain't helpin'.



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When doing mugshots, sometimes, it's a combination of both my initial sketch and my sprite.

I'm committed to his ridiculous head shape.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

If you're worried about whether or not a setting doesn't feel realistic in a platform game's camera angle, treat it like it's a stage play. They're never that realistic, but we buy into them all the same.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

He's coming back. ...but just this once.

You know how some anime shows like to turn characters into chibis for over-the-top reactions?

Normally, I'd avoid doing this, since that's like a Disney Princess doing a wild take. Since Sam is more like a '90s anime character, she gets a free pass.

I think we might need more levels, but I could be wrong.

Either way, Christmas Sweater Simulator 2 is on its way.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

That frizzy hair is easier to draw by hand than in pixel art.

While Pinafore is influenced by '80s characters, Sam is influence by '90s characters. It might be hard to tell any difference.