Loading...
2,628
Game
The Maze Where The Minotaur Lives
4 years ago

Added a Minotaur Statue that has a secret compartment hiding the key. You'll need to find the shiny red gems to open it if you ever want to escape the maze. All done with a little whack from your new arms.


I also added footprints and few new sounds.


There's no dev article this week. But if you're interested in how this is being made, feel free to visit the blog.

https://verythieflike.com/category/projects/the-maze-where-the-minotaur-lives/



4 comments

Loading...

Next up

Added flowers and fluttering butterflies. The butterflies are done using a particle system and animated using a shader.

Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.

I did this a few months ago, but I updated my procedural generator to add tiled noise variations.

The #BadArtChallenge is over and we're highlighting some of our faves!

You made such incredible bad art that we couldn't just give one of you a trophy.

The artists are tagged below

I'm working on a new game. It's called The Thief Trap, and it's a small stealth sim where you have to steal a huge diamond.

Congratulations to our "Show Us Your Centum Art" winner, @JotaDev !

The artists behind all of these are tagged below. Go like their original posts to show your support!

I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!

I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.

This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.

Been experimenting with post-processing effects in SRP, adding an outline and a painterly depth of field effect. There's also a new HUD to keep track of items picked up and how many lives you have left!