I also added footprints and few new sounds.
There's no dev article this week. But if you're interested in how this is being made, feel free to visit the blog.
https://verythieflike.com/category/projects/the-maze-where-the-minotaur-lives/

I also added footprints and few new sounds.
There's no dev article this week. But if you're interested in how this is being made, feel free to visit the blog.
https://verythieflike.com/category/projects/the-maze-where-the-minotaur-lives/
I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!
I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.
I did this a few months ago, but I updated my procedural generator to add tiled noise variations.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Â
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
I'm been participating in the LowRezJam2021, and I've made some good progress. The themes I'm working with are Instant Teleportation and It's a Trap! #lowrezjam
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.
Added flowers and fluttering butterflies. The butterflies are done using a particle system and animated using a shader.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
Added fading camera transitions to see the sights and sounds of the maze. See what the Minotaur can see!
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