I also added footprints and few new sounds.
There's no dev article this week. But if you're interested in how this is being made, feel free to visit the blog.
https://verythieflike.com/category/projects/the-maze-where-the-minotaur-lives/
I also added footprints and few new sounds.
There's no dev article this week. But if you're interested in how this is being made, feel free to visit the blog.
https://verythieflike.com/category/projects/the-maze-where-the-minotaur-lives/
Added flowers and fluttering butterflies. The butterflies are done using a particle system and animated using a shader.
Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.
I did this a few months ago, but I updated my procedural generator to add tiled noise variations.
The #BadArtChallenge is over and we're highlighting some of our faves!
You made such incredible bad art that we couldn't just give one of you a trophy.
The artists are tagged below
I'm working on a new game. It's called The Thief Trap, and it's a small stealth sim where you have to steal a huge diamond.
I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!
I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.
This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.
Been experimenting with post-processing effects in SRP, adding an outline and a painterly depth of field effect. There's also a new HUD to keep track of items picked up and how many lives you have left!
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