I also added footprints and few new sounds.
There's no dev article this week. But if you're interested in how this is being made, feel free to visit the blog.
https://verythieflike.com/category/projects/the-maze-where-the-minotaur-lives/
I also added footprints and few new sounds.
There's no dev article this week. But if you're interested in how this is being made, feel free to visit the blog.
https://verythieflike.com/category/projects/the-maze-where-the-minotaur-lives/
An infected crew member of a doomed Space-something.
Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.
Added flowers and fluttering butterflies. The butterflies are done using a particle system and animated using a shader.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Been experimenting with post-processing effects in SRP, adding an outline and a painterly depth of field effect. There's also a new HUD to keep track of items picked up and how many lives you have left!
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
I finally came up with a title for the maze SRP project. It's called "The Maze Where The Minotaur Lives".
I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.
I'm working on a new game. It's called The Thief Trap, and it's a small stealth sim where you have to steal a huge diamond.
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