
Next up
Act is in the works, and is more compelete than my older engine!
redid bluesoul code ! now based off of the original game's blue soul code so it's accurate
cheeky bugfix just after releasing a new patch! bullets no longer lag behind you if you get hit without kr
not worth setting a new release for just go to the github if you so desire to check it out LOL
welcome to the first post of this engine's page
nothing big i just redid how enemy sprites work and now they're segmented! this makes enemy animation loads easier
engine is almost finished
i just finished the dialogue and now all there is left is to make a basic attack system (which i already have some of that made) and some general polish and then i'll consider this engine complete!
swag damage calculation code
MAJOR accuracy increase in both visuals and calculations!
you can now fully spare the enemies
all there is left is attacking
oh yeah i also made a slightly better logo
a full showcase of the features of my undertale love2d engine! (besides pausing and fullscreen/borders) i'm super happy with how it's going so far and it's so close to being done
hi i forgot this page was a thing
progress is going really good! the fight system is currently in works
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